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Coo Chew Games Logo

Wednesday, February 6, 2013

Adventure A - Planet of Death now available

Adventure A - Planet of Death is now available on the App Store!

Can you escape?

This game is a traditional text adventure with a new, innovative interface to allow it to be played intuitively on the touch screen of an iPhone or iPad. This update from a classic adventure has more locations, more descriptive text, a more coherent storyline, more puzzles and those who wish to delve further can reach for the new achievements in the game.

With the new UI there is no typing in of guessed verbs and nouns, you can select your sentences, built up through the selection of your actions.

The game is now available for your enjoyment.

Wednesday, January 30, 2013

Monday, January 28, 2013

Well, it has been a while coming, but the new app from Coo Chew Games is on its way...

I've been wanting to create a text adventure that would work intuitively with a touch interface, and have come up with it to allow me to reproduce the ZX81 Artic adventure game "Planet of Death".  There are much more detailed descriptions, everything (hopefully) actually makes sense and there is no messing around guessing what words can be understood by the parser.

I've changed some of the solutions, added some new locations, included achievements and made it (hopefully) more consistent in the story it was trying to tell.

The interface works on the iPhone 3, 4 and 5 (including iPod Touch) and iPad 1, 2 and 3.

It will be put forward to Apple in the next few days, so the game should be out shortly...

Thursday, January 26, 2012

Train Controller 1.2 and Lite now available

The apps have now passed review and available on the App Store; people who already have it should be notified shortly that an update is available.

Have fun...

Thursday, January 19, 2012

New version on the way - Lite one too

A new version of Train Controller is under review :-)

The game now has an Advanced Warning System (AWS) implemented, where the player will be notified if any of the trains are approaching an incorrectly set point or a buffer without the command to stop at the platform.

The instructions have also been buffed up and reaching a new level will automatically update that level as the next starting one, even if the game is exited before completing the game.

I would like to thank the following people for their help, suggestions and advice:
  • Sharyn Elliot
  • Angela Adamopoulos
  • Lorna Berry
  • James Irving (for the suggestion of the speed modifier button)

A Lite Version is also available which wouldn't be around if it weren't for the passion, level design and tile sets from Marty Ives with the play testing by Mark George, Geoff Wong and the support from the L4D crew.

Sunday, November 6, 2011

Catching up on the details

Most of the game updates are posted to the Facebook page for Train Controller; more hints and tips coming soon when the next release goes out.

Friday, October 21, 2011

Train Controller updated

For those of you with the game, you should have been notified that there is an update to the game. No simple bug fixes here (not that there were any...); this is a large overhaul to the graphics of the game, giving each level a distinctive theme. A speed button has also been added to avoid having to wait for the train to make its way "round the houses".
I hope everyone enjoys the update; feedback is always welcome.