Adventure A - Planet of Death is now available on the App Store!
Can you escape?
This game is a traditional text adventure with a new, innovative interface to allow it to be played intuitively on the touch screen of an iPhone or iPad. This update from a classic adventure has more locations, more descriptive text, a more coherent storyline, more puzzles and those who wish to delve further can reach for the new achievements in the game.
With the new UI there is no typing in of guessed verbs and nouns, you can select your sentences, built up through the selection of your actions.
The game is now available for your enjoyment.
Coo Chew Games Logo
Wednesday, February 6, 2013
Monday, January 28, 2013
Well, it has been a while coming, but the new app from Coo Chew Games is on its way...
I've been wanting to create a text adventure that would work intuitively with a touch interface, and have come up with it to allow me to reproduce the ZX81 Artic adventure game "Planet of Death". There are much more detailed descriptions, everything (hopefully) actually makes sense and there is no messing around guessing what words can be understood by the parser.
I've changed some of the solutions, added some new locations, included achievements and made it (hopefully) more consistent in the story it was trying to tell.
The interface works on the iPhone 3, 4 and 5 (including iPod Touch) and iPad 1, 2 and 3.
It will be put forward to Apple in the next few days, so the game should be out shortly...
I've been wanting to create a text adventure that would work intuitively with a touch interface, and have come up with it to allow me to reproduce the ZX81 Artic adventure game "Planet of Death". There are much more detailed descriptions, everything (hopefully) actually makes sense and there is no messing around guessing what words can be understood by the parser.
I've changed some of the solutions, added some new locations, included achievements and made it (hopefully) more consistent in the story it was trying to tell.
The interface works on the iPhone 3, 4 and 5 (including iPod Touch) and iPad 1, 2 and 3.
It will be put forward to Apple in the next few days, so the game should be out shortly...
Thursday, January 26, 2012
Train Controller 1.2 and Lite now available
The apps have now passed review and available on the App Store; people who already have it should be notified shortly that an update is available.
Have fun...
Thursday, January 19, 2012
New version on the way - Lite one too
A new version of Train Controller is under review :-)
The game now has an Advanced Warning System (AWS) implemented, where the player will be notified if any of the trains are approaching an incorrectly set point or a buffer without the command to stop at the platform.
The instructions have also been buffed up and reaching a new level will automatically update that level as the next starting one, even if the game is exited before completing the game.
I would like to thank the following people for their help, suggestions and advice:
- Sharyn Elliot
- Angela Adamopoulos
- Lorna Berry
- James Irving (for the suggestion of the speed modifier button)
A Lite Version is also available which wouldn't be around if it weren't for the passion, level design and tile sets from Marty Ives with the play testing by Mark George, Geoff Wong and the support from the L4D crew.
Sunday, November 6, 2011
Catching up on the details
Most of the game updates are posted to the Facebook page for Train Controller; more hints and tips coming soon when the next release goes out.
Friday, October 21, 2011
Train Controller updated
For those of you with the game, you should have been notified that there is an update to the game. No simple bug fixes here (not that there were any...); this is a large overhaul to the graphics of the game, giving each level a distinctive theme. A speed button has also been added to avoid having to wait for the train to make its way "round the houses".
I hope everyone enjoys the update; feedback is always welcome.
I hope everyone enjoys the update; feedback is always welcome.
Monday, May 2, 2011
Sunday, May 1, 2011
Another handy hint
There are three different sound settings; On, Off and Partial.
On and Off are pretty self explanatory, Partial removes the sound of the engine and leaves all the other sounds on.
On and Off are pretty self explanatory, Partial removes the sound of the engine and leaves all the other sounds on.
Thursday, April 28, 2011
Couple of handy hints for Train Controller
I thought I would add a couple of handy hints for the Train Controller game here that people may or may not know about.
You can begin the game from any level you have already reached from the Options menu. Just touch 'Tutorial' (initially) at the 'Starting From' menu option. It will advance through each of the levels you have reached so far.
All exasperated (red) passengers get picked up at the same time; so it can be better to leave an out of the way platform to fill up with those passengers; be careful though that the platform doesn't fill up.
You can begin the game from any level you have already reached from the Options menu. Just touch 'Tutorial' (initially) at the 'Starting From' menu option. It will advance through each of the levels you have reached so far.
All exasperated (red) passengers get picked up at the same time; so it can be better to leave an out of the way platform to fill up with those passengers; be careful though that the platform doesn't fill up.
Wednesday, April 27, 2011
Slight delay...
The original availability date on the iTunes Connect was still 5th May... it has now been updated to yesterday (d'oh).
Tuesday, April 26, 2011
On its way
The Train Controller game has now been approved and will be available within the next 24 hours - exciting times...
Monday, April 25, 2011
Still waiting for review
The game is still currently at the status "Waiting for Review" and has been for over a week. Easter may have caused a delay in the process.
Monday, April 18, 2011
Resending Train Controller for approval
With not having an iPad at my disposal I have discovered that the iPad will only display the lower resolution graphics of a 3G iPhone and before then upscale them to 2x for a larger display.
Train controller has been re-submitted with an update that will allow the iPad to display the same HD graphics as the iPhone 4, which should make for a much more detailed screen. :-)
Train controller has been re-submitted with an update that will allow the iPad to display the same HD graphics as the iPhone 4, which should make for a much more detailed screen. :-)
Sunday, April 17, 2011
Out early?
Depending on the time it takes to review the game, the availability may come forward. Just have to wait and see.
Thursday, April 14, 2011
Train Controller - heading for 5/5/11
The game is currently going through the Apple app process; the target date is the 5th May.
Coo Chew Games has arrived....
This blog is the main support for Coo Chew Games. Any updates and information will be placed here about the games released.
Feedback is always welcome.
Feedback is always welcome.
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